![]() ![]() In VS almost everything was at least somewhat challenging and pretty much every storyline boss was substantially harder than the things leading up to it especially Guildenstern (thinking Grissom and the Dark Knight as a corollary). Additionally where do the most difficult bosses fall in the narrative structure, as I find storyline bosses much more interesting if they simultaneously challenge you in combat as well as in the plot (VP2 probably does that the best, also Final Fantasy X does though there's a fair number of issues with that game), so if there's a climax type moment in the story I want there to be a challenging boss there as well. The game starts it off fairly well and gives new players a good grip of the game,I can say the same for Ah interesting, this may sound strange but which game is the most challenging of the bunch and I'm not talking optional super-bosses and/or which ones don't have random battles if any? Most JRPGs have this small hump that you get over some time in the early game and then its super smooth and relatively dull sailing afterward even with no grinding, I'm more looking for one that stays relatively challenging throughout but at the same time doesn't force you to grind to beat it. The TV world,meeting Teddie,understanding Yosuke more,and I loved that little touch of how they instantly make you fight a cool looking boss,and if you include Chie's that,too. I agree the introduction is a little long,but other than the part when he first meets Chie and Yukiko,any part after that is practically enjoyable. As you further progress you start to understand characters more in such. The start may be long,but gives you an general idea of the game's engine in such and gives you the feel of the game. It also gives you a cryptic thought of who that person was in your dream. Why? It gives you enough time to understand the general idea of the storyline with the first two cases of the game giving you an hint of what's going to happen and gives you a little start off as how Chie and Yosuke are in terms of personality. I'll contribute to this topic since I was off-topic earlier. It's hopefully something we won't have to worry about anymore once they stop using the Nocturne engine for everything. They are highly replayable from a gameplay perspective, but you have to wade through a murky mire of repetitive anime dialogue every time. ![]() The Devil Survivor games are TERRIBLE about this. ![]() I think it may be a problem with how it's programmed and how the cutscenes often incorporate (mostly completely pointless) dialogue choices, but that's still no excuse for not considering the time of the player and more often than not it affects the players who are into the games the most and want to squeeze every last drop out of them. Golden at least slaps another bandaid on top of the problem with the ultra fast-forward, but even that I bet will end up wasting much time of the player who doesn't want to be bothered with it any longer. ![]() Having a 3 or 4 hour start is fine on your first play, but it really hurts replay value quite a bit when you still have to hold down triangle for half an hour or more. The slow start is less of an issue than Atlus games across the board not letting you entirely skip cutscenes (the exception is Digital Devil Saga, whose cutscenes were all movie files). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |